
Electronics engineering & sourcing
Design it.
Prototype it.
Source it.
One team from schematic to shipped units. We design the board, build the prototype, and source the parts — so nothing gets lost in the handoff between three separate vendors.
Trusted by product teams building real hardware
What we do
Three disciplines that usually live at three different companies.
01 / DesignElectronic Design
Schematic capture, PCB layout, firmware and design-for-manufacture — taken from a rough requirement to a release-ready package.
Explore→
02 / PrototypePrototyping & NPI
Working prototypes, small-batch builds and the unglamorous work of making a design reproducible at volume.
Explore→
03 / SourceComponent Engineering
Part selection, second-source qualification, obsolescence planning and procurement for the hardware we design and build — decided by the engineers who read the schematic.
Explore→Why it matters
Most hardware projects lose their schedule in the handoff.
A design house draws a board. A buyer chases the parts. A builder assembles it. Each is competent, and none of them owns the seam between the three — so the design specifies a part nobody can buy, or the build reveals a footprint nobody checked.
We do not hand off. The person choosing your components can read your schematic, and the person drawing the board knows what is actually available.
The usual way
Three contracts, three schedules, and a gap between each one.
Our way
One contract, one schedule, one place the problem lands.
How a project runs
Five steps, and you are never guessing which one you are in.
- 01
Brief
What the product must do, cost and weigh — and when it has to exist. We would rather disagree about scope now than at the prototype stage.
- 02
Design
Architecture, schematic, layout and firmware. Parts are chosen for availability as well as performance, because the people who buy them are on the same team.
- 03
Prototype
Build, bring up, test, revise. Each loop is short because nobody is waiting on a third party to reply.
- 04
Source
The full bill of materials quoted, risk lines flagged, alternates qualified against your actual circuit rather than a datasheet table.
- 05
Production
A documented, repeatable handover — to your factory, your contract manufacturer, or a build we manage for you.
0
disciplines under one roof
Design, prototype and sourcing
0
point of contact
No vendor-to-vendor handoff
0
lock-in
Your files, your fab, your choice
Selected work
Problems that looked like software and turned out to be hardware.

Industrial & IoT
A soil sensor that had to last a season on one charge
Battery life was three weeks. The business model needed eight months.
Read→
Medical Devices
A diagnostic front end with a noise floor problem
The measurement worked on the bench and failed in the enclosure.
Read→
Industrial & IoT
A controller built around a part that no longer exists
Twelve years in production, and the core controller went end-of-life.
Read→
In their words
We came to them with a board that worked on the bench and fell apart in the enclosure. They found the coupling path in under a week, respun it once, and it has been in production ever since without a single field return traced to that circuit.
Hardware lead
Medical diagnostics startup
Our microcontroller went end-of-life with three months of notice and we assumed we were facing a full redesign. They sized a last-time-buy against our actual forecast, qualified a replacement in parallel, and we never stopped shipping.
Operations director
Industrial equipment manufacturer
The thing that mattered was that the person sourcing our parts could read the schematic. When our first-choice regulator went to twenty week lead time they came back with an alternative that had already been checked against our actual load, not just the parametric table.
Founder
Connected hardware startup
Where we work
Different sectors, the same three problems.
Industrial & IoT
→Connected equipment that has to keep working in places nobody wants to visit twice.
Medical Devices
→Instrumentation and connected devices where the documentation matters as much as the design.
Consumer Products
→Products where landed cost, industrial design and schedule are all non-negotiable at once.
Automotive & EV
→Power electronics and control hardware for vehicles, charging and light electric transport.
Robotics & Automation
→Motion, sensing and control hardware for machines that have to be precise and repeatable.
Aerospace & Defence
→Low-volume, high-consequence hardware with long service lives and strict provenance.